Google Aria
Concept Ideation
User Research
Wireframing
Prototyping
Interaction Design
Visual Design
Usability Testing
Product Designer
1 month
Currently, there are no products out on the market that are able to help diabetics monitor and manage their blood sugar levels without a finger prick. What if there was a wearable technology and accompanying mobile app that was able to do this without have to take a blood sample every time? This product is an exploration of that concept.
A mobile app that is able to monitor blood glucose levels, exercise activity, and carb intake levels to help empower diabetics to take control of their health without the need of a finger prick.
The mobile app was intuitive and easy to use for tech savvy users, but accessibility became the main focus during succeeding rounds of iterations to create a more inclusive app.
Since such a product does not currently exist, I mainly focused on gathering information about parameters that were most important to track in diabetics through user interviews and analyzed the most popular apps on the market for tracking blood sugar via competitive analysis. The three most popular apps in the App Store for tracking blood sugar were mySugr, OneTouchReveal, and Glucose Buddy. All three apps shared the commonality of choosing to track insulin levels, carb intake, and exercise activity, in addition to blood glucose levels.
After collecting a sufficient amount of data from primary research, I consolidated my findings and created an empathy map to help me focus on the user's needs throughout the design of the feature.
After identifying the top three most important factors that diabetic users valued in a blood sugar monitoring product, I had to figure out how to organize this information on the app in a way that makes sense to potential users and promotes feature discoverability. To help me determine the information architecture of the app, I created site maps and user flows to help me visualize this.
The design that I had in mind for the app stemmed from a combination of features across several Google products and feedback that I received during user research where users expressed their desire to have a simple product that had a low learning curve and was easy to use. I had to work within the constraints of the Google Brand so that was top of mind as I focused on the visual design of the mobile app.
Low-Fidelity Wireframes
High-Fidelity Wireframes
Overall, it seemed like the app was more user-friendly towards a demographic that was more familiar with using technology in their daily lives whereas for older participants, it was a bit of a struggle. Going into this round of iteration, I had to think about accessibility and how I might design for an older demographic who may not be as tech savvy. To address the pain points that I observed during usability testing, I decided to incorporate an app walk-through feature with helper text in hopes of making the app more user-friendly for a wider demographic.
Drop me an email:
tiffanyuxdesign@gmail.com